Roleplaying at BattleCry 2010

Roleplaying over the course of the weekend will consist of a variety of system and systemless games run in four time slots over Saturday and Sunday. These games also include a series of RPGA-sanctioned games run by RPGA-sanctioned GM’s.

We also have a Scenerio Design Competition happening. Write a game, to run for up to four hours, and include all the handouts and a set of pre-generated characters and submit them to us by January 15th 2010 and be in the chance to win one of the awesome RP prizes we have up for grabs at BattleCry 2010. Come along to BattleCry and run your game and double your chances of goodies. Some guidelines for the competition are being worked on at the moment, and will be announced as soon as possible.

Location: These games will be hosted in the Language Block of Selwyn College, accessible by the set of stairs just to the left of the ASB Stadium entrance.

These games are not open for viewing for non-participants.

Registration:
You need to register and pay to be able to play in this event.

Logo - Stylised Wolf (Silver)
Wolf Event
Mix and Match with other games

GAMES

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Saturday AM (9.00am - 12.00am)

  • Disavowed - Scott
  • Facility 17 - Jared Tannahill
  • Flight of the Living Dead - ???
  • Iron Kingdoms - Erin
  • Lost Survivor - Peter Cummuskey
  • The Machine - Jack
  • RPGA-sanctioned games - numerous GM’s
    and
    GAMES ON DEMAND

.

Saturday PM (1.00pm - 5.00pm)

  • Blood Wine - Andrew
  • In a Wicked Age - Muppet
  • Inscribed in Stone - Helen
  • Swashbucklers of the 7th Seas - Jared Tannahill
  • The Machine - Jack
  • RPGA-sanctioned games - numerous GM’s
    and
    GAMES ON DEMAND

.

Sunday AM (9.00am - 12.00am)

  • A Day in the Life of a Byzantine Soldier - Sridat
  • Darkest Dawn - Jared Tannahill
  • Iron Kingdoms - Erin
  • My little sister wants you to suffer - Cameron
  • Revenge of the Gnomes - Peter Cummuskey
  • The Machine - Jack
  • RPGA-sanctioned games - numerous GM’s
    and
    GAMES ON DEMAND

.

Sunday PM (1.00pm - 5.00pm)

  • Disavowed - Scott
  • Iron Kingdoms - Erin
  • Nothing could possibly go wrong… - Sridat
  • Snare of the Sith - Jared Tannahill
  • The Machine - Jack
  • RPGA-sanctioned games - numerous GM’s
    and
    GAMES ON DEMAND

.

The Games in Detail

===========================================
A Day in the Life of a Byzantine Soldier
An action game set within the walls of the city of Byzantium that follows the events of one day for a group of elite Byzantine soldiers.
GM: Sridat
System: Systemless
System Knowledge Needed: None
Players: 5 – 6
Game Style: Comedy/Action

Blood Wine
It is rumoured that war is on the verge of breaking out. Friction between two far flung empires, both intent on increasing their power, is said to be distorting the land. But what of such rumours in this remote coastal region. There are more disturbing issues at hand. Baron Te Ligor, a decent winemaker, has taken early retirement and not been heard from since. A herd of broos has been spotted where none have crossed into this area in over three generations. Murmurings are afoot of a dark uprising. A skirmish between foreign trolls and local elves was stopped by a dragonnewt - all now joined in pursuit of an artefact known as the ‘blood crystal’. Who will stop the chaos?
GM: Andrew
System: Runequest (Mongoose)
System Knowledge Needed: Provided as part of the session
Players: 4 – 6
Game Style: Classic RQ Fantasy

Darkest Dawn
1925, Egypt.
The unsealing of King Tut’s tomb has captured the world’s imagination. Scientists, explorers, and profiteers descend on Egypt like a plague of locusts. Competition is fierce. As tomb after tomb is opened and looted, the remaining chances at finding fame and fortune grow ever slimmer.
Of course, there is a reason some things were buried.
Some things are better left that way.
GM: Jared
System: Dread (Jenga Tower)
System Knowledge Needed: None.
Players: 4 – 6
Game Style: Horror and Insanity (Call of Cthulhu-esqe)

Disavowed
Everyone knows that when you are a secret agent working for a shadowy agency, if you get caught on a mission your employers will “disavow any knowledge of your actions”. But after you are “disavowed,” what happens to you? Find out when you’re hired to rescue one.
GM: Scott
Game System: Fly by Wire
System Knowledge Needed: None
Players: 4-6
Game Style: Cyberpunk/ Sci-Fi

Facility 17
You almost remember your life. A dull life. Quiet, monotonous, with a nagging feeling something was wrong with it. It’s almost indistinct now, just a blur of vague memories. Did you volunteer to get away from it all, or were you simply taken from it?
Awakening in Facility 17, remembering little, one thought remains. There’s something you desperately need to recall… and fast…
GM: Jared
System: Mostly Systemless
System Knowledge Needed: None.
Players: 4 – 6
Game Style: White Room Game, light action bent

Flight of the Living Dead
As the HMAS Pegasus cruised steadily onward over the Atlantic towards New York, the passengers aboard had little inkling of the chaos that was about to erupt. As dinner was about to be served, violence erupted and started sweeping through the ship. A handful of passengers reacted quickly enough to flee to back of the vessel, and this is where they now huddle and listen to the steady sounds of carnage further forward.
GM: Patrick
System: System Light (Dread)
System Knowledge Needed: None.
Players: 5 – 7
Game Style: Horror

In a Wicked Age A freeform fantasy game in which the storyline is highly fluid, depending on player actions.
GM: Muppet
Game System: ???
System Knowledge Needed: ???
Players: 4-5
Game Style: ???

Inscribed in Stone The kingdom of Arcadia is in crisis. Silverlode, Arcadia’s main dwarven mine, has been overtaken by an army of orcs. But there is still hope. An ancient stone tablet, hidden in the Greenstone caves, is said to show a secret passage into Silverlode. Unfortuntely the cave has been taken over by a group of goblins who have been raiding the local village. The Mayor has asked for your aid in defeating the goblins, and retrieving the tablet. Without it, the slaughter at Silverlode will be terrible. Many lives hang on your actions…
GM: Helen
Game System: Dungeons and Dragons 3.5
System Knowledge Needed: A little
Players: 4-5
Game Style: Dungeon crawl

Iron Kingdoms
The Iron Kingdoms is a land like no other, a place where steam power and gunpowder meet sword and sorcery. It is full of unique monsters, deities, heroes, and villains. Unleash the power of mechanika, the fusion of magic and machine; take on the challenge of unique character classes; and travel through a fantastic world that blends classic fantasy with the grit of the Industrial Age.
Adventure through the depths of the most notorious port in the Iron Kingdoms, Five Fingers, where hidden deals and backstabbing alliances reign and a man can lose his life because someone doesn’t like him enough to save him. Experience the horrors of street-fighting in the bloody Battle of Sul, where two countries and two religions clash in a battle for land and souls. Fight the most terrible creations of twisted minds as the dead walk and powers unnamed rise on the Broken Coast.
This is the Iron Kingdoms: choose your fate - or your destiny.
GM: Erin
System: Iron Kingdoms
System Knowledge Needed: None.
Players: 4 – 6
Game Style: Action/Adventure

Lost Survivor
A farcical comedy in which an unlikely group of survivors excape a plane crash and find themselves on a tropical island - absurdity ensues.
GM: Peter
System: Systemless
System Knowledge Needed: None
Players: 5 – 6
Game Style: Comedy

Nothing could possibly go wrong
A supernatural horror in which a team of special investigators are tasked with containing a demon that has begun to rise in an abandoned township. Everything should go by the book…
GM: Sridat
System: Systemless System Knowledge Needed: None
Players: 5 – 6
Game Style: Supernatural Horror

Star Wars: Snare of the Sith
The SHADE WARS are at last coming to an end. The deadly threat of the Sith Lords has been beaten back by the courage of the Republic and Jedi forces. But the weakened Republic cannot afford to battle the remaining Sith on all fronts, and teams have been sent out to negotiate for a chance at peace.
The sinister forces of DARTH GAUSS lurk on the edge of Twi’lek space. Jedi Master DAV CORBENN, hero of the wars, leads a team to the neutral border world of Sindala to discuss a treaty with the Sith Lord.
But unbeknown to the Republic team, Darth Gauss has no intention of surrendering. With his new secret weapon, he plots to destroy the team and prove his power to the galaxy.
On Sindala, the negotiations have just failed…
GM: Jared Tannahill
System: F.A.T.E – Spirit of the Century / Starblazer Adventures Adapted Rules (Mid-Complexity System)
System Knowledge Needed: None, but helpful. Basic knowledge of Star Wars helpful.
Players: 3 – 6
Game Style: All-Out-Action For the Fate of the Galaxy!

Revenge of the Gnomes
In the quaint suburb of Riverside life has become dangerous for some of its smallest and mostly overlooked inhabitants. The diminutive Homo Gnomenis that dwell amongst the flower gardens of the locals have been targeted by a brutish band of vicious juvenile Homo Sapiens operating out of a fortified community nearby. With the Gnome death toll at over fifty confirmed now, action is being taken to eliminate the threat.
GM: Peter
System: Systemless
System Knowledge Needed: None whatsoever
Players: 4 to 7 Game Style: Action/Comedy

Swashbucklers of the 7 Skies
Above the Great Blue, skyships roam the 7 Skies. It is an age of exploration, an age of adventure. Mighty deeds are done throughout the sky islands by heroes and villains alike. Brave adventurers set sail across the vast skies in search of ancient treasures untold.
And where there is treasure… there will be Air Pirates!
A swashbuckling game of fencing, fighting, torture, revenge, giants, monsters, chases, escapes, true love, and miracles…
GM: Jared
System: PDQ Sharp – system-lite.
System Knowledge Needed: None.
Players: 4 – 6
Game Style: Swashbuckling Heroic Adventure

Game Name: The Machine
Blurb: A game of fantastic adventure in an alternate modern world, where the core of planet Earth is an enormous machine of indeterminable origin and function, you will be journeying further into this strange and hostile environment than any person has even done before. But what will you find there.
GM: Jack
System: F.A.T.E. - Spirit of the Century
System Knowledge Needed: None
Players: 4-5
Game Style: Pulp Adventure

GAMES ON DEMAND

  • A Thousand Zombies and no Fire Axe!
  • Hammer Bay P.R.F.
  • Hokitika Havoc
  • Kingdom of the Sun
  • Pigs in Space
  • Professor Killjoy’s Museum of the Strange & Unusual
  • The Celestine Derelict
  • The Five Burials of Raven Hill
  • The Promethean Run
  • Where’s the Salt?

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GMing at Battlecry For those who are willing to run a game at Battlecry, please e-mail us with your intention to do so at info@theamericaclub.net.nz and provide a brief blurb on what the game is about so that we can post it on the webpage above.
If you are paying for participation in any tournament, you can gain a $5 reimbursement if you run a game in one of the sessions. For running games in multiple sessions and thereby excluding yourself from qualification for prizes in the two-day tournaments, you will not be charged for the event.

PRIZES & ELIGIBILITY
Awards of Top Player and Top GM are chosen by votes. Each game players and GM’s get up to 2 voting forms where they nominate people for awards. The nominations might be for great roleplaying, or an excellent one-liner, or pulling off a daring plan, or even just because they were just so darn lucky. You might vote for the GM for an awesome game, excellent accents of the badies, for such a creative adventure. At the end of the fourth round all the votes are counted, taking into account how many sessions the nominated played or GM’d in.
Each of the GM’s have a special prize to award to someone in their game(s) who they think deserves the special award. Their reasons for awarding it are their own and we disavow any involvement in the final selection, honest!

Tournament Entry Charges

Pre-registration - Prior to November 1st 2009 $25

Anyone who pre-registers and pays before Nov 1st will receive a “Secret Gift”, two extra free raffle tickets and a personalised Lanyard ID plus a chance to win a free Battlecry 2010 T-shirt.

Pre-registration - November 1st to January 31st $25

Anyone who pre-registers and pays after Nov 1st but before Jan 31st will receive one extra free raffle ticket and a personalised Lanyard ID.

Pre-registration - Paying On the Day option $30

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