Saturday morning games

Here are the games on offer on Saturday morning, from 9am to 1pm. If you have pre-registered, please email us and tell us your first, second and third choice for the Saturday morning game.

Game One: The Promethean Run

The year is 2107 and governments no longer control the world. Since the Resource Wars of the mid 21st century the reins of power have been held by vast megacorps known as Syndicates. Twelve major syndicates exist and control everything from food production to space travel. While there are those that chafe under the omni-present rule of these monolithic entities, these insurgent groups are comparatively weak and stick to the shadows to survive. Most consist of religious zealots, eco-terrorists, or corporate splinter-groups disenchanted with their former employers, but there exists a growing network of those with the strength and intelligence to organise a meaningful resistance. They are known as the Covenant of the Free, and they seek to free those who are willing from the bondage of the syndicates.

In the Promethean Run the players are members of the Black Puma team, a band of specialists belonging to the Covenant of the Free that have been tasked with preventing the spread of the local Syndicate’s control by taking out a major structure that is just about to finish construction. The game will be run using the World of Darkness rules and is a 5-6 player game.

GM: Patrick

Game Two: Star Wars: Disturbance on Daimlo

The fires of war rage across the galaxy. The Clone Army of the Republic, led by the Jedi Knights, fight for the Republic against the evil Separatist Droid Army. Both Republic and Separatist forces attempt to win over the worlds who have yet to take sides.

On orders from the Jedi Council, two Padawans are dispatched to the small forest world of Daimlo to investigate unsettling disappearances among the natives. As their shuttle descends to the planet, a hail of blaster cannon fire rises from the trees…

Players: Up to 6.
Rules: Star Wars SAGA Edition (d20)
GM: Jared

Game Three: Chanukah Havok (Spycraft 2.0)

It’s Chanukah, and a recently converted Jewish millionaire has vowed to show the world something special as his gift to the Jewish people.
You play a team of agents assigned with keeping the peace at the unveiling of his wonderful creation…. but it can’t go according to plan can it…

A game for 4-6 players.
Addition notes:
Chanukah Havok is a team-based Spycraft 2.0 (d20)
GM: Gary

Game Four: The Raid on Rannigh’s Cliff

“Aahh… we’ve got ourselves some new recruits. Welcome to Rannigh’s Cliff. Unlike myself, you maggots probably screwed up in a major way to end up here. Well rest assured that you’re going to regret that mistake for a long time. Until I hear otherwise from my superiors, your sorry asses are mine…”
Captain Ervin Williams
Commander of Rannigh’s Cliff Fortress

This game is designed to introduce players to the world of Iron Kingdoms and to Rannigh’s Cliff Fortress, one of the hundreds of fortresses covering the west coast of Cygnar that were built to protect the kingdom from the threat of Cryx.

A game for 3 to 4 players.
Addition notes: Set in the world of Iron Kingdoms. This is a D20 system.

GM: Niko
Written by Ralph Kelleners and Buccaneer Bass

Game Five: Fall of SilverFrost

Frostsilver was abandoned centuries ago by the Frostsilver clan of dwarves and lost to history, but with an ancient map discovered in their last adventure the PC’s might be able to find it and restore the dwarven clan home to its former glory. It has been generations since any dwarf has laid eyes on the place. What might now live there, and how far has it fallen

A game for 5 players
Addition notes: This is a DnD module played as part of the World Games Day 2007.

GM: Donald
Produced by Wizards of the Coast

Game Six: 1213

“Memories. They buzz around inside my skull like flies. The moment I try to catch one, it’s gone, as if it never was, and I am left waving my hands in darkness. They keep me in a cell. If I could just hold onto a memory for more than a second, perhaps I could tell you why. Perhaps I could explain the bandages on my hands, or the bloodstains on my shirt. But I cannot. All I have are my filthy clothes, and these four walls.

And… the sickness.

Who the hell am I? I try to think, but my head aches terribly, and I cannot concentrate. A great nausea churns incessantly in my gut. Perhaps these, too, are part of my torture, my torment I can’t even be sure I don’t deserve.

A game for 5 players.
Addition notes:

GM: Daphne

Game Seven: A Dark and Stormy Knight

The unusually violent storms in these parts often drive motley collections of intelligent beings to take shelter together for a time. The tradition of storm-peace ensures that all grudges are suspended for the duration of the storm. But some shelters are safer than others, and not all beings honor the storm-peace.

Can the players solve the mystery of the tor in which they have taken shelter before the storm ends?

A game for 4 players.
Addition notes: This is a DnD game, with pre-generated characters.

GM: Shawn
Written by Owen Stephens

Game Eight: (game name here)

(game blurb here)

A game for (?) players.
Addition notes:

GM: (some wonderful god)