RPGA games for BattleCry 2008

The RPGA games are a wee bit different in that we have all these different games on offer, which games will be played will depend on which games get the most votes.

So read through the list, and think about which ones your RPGA characters would want to adventure on, and email us with your choices, and what level(s) your characters are, so we can set up a timetable of the most popular games.


PER7-06 The Diadem of Kir Russ part one.

A child, a sword, a prophecy, a heresy. And they are all drawn to an island in the middle of a great lake. What awaits is something that will change every Perrenlander’s life forever. A one-round regional adventure for APLs 2-12. Part twelve of a Nations Mocked Series.

PER7-07 The Diadem of Kir Russ part two.

A child, a sword, a prophecy, a heresy. And they are all drawn to an island in the middle of a great lake. What awaits is something that will change every Perrenlander’s life forever. A one-round regional adventure for APLs 2-12. Part thirteen of a Nations Mocked Series.

PER7-08 The Diadem of Kir Rus part three.

A child, a sword, a prophecy, a heresy. And they are all drawn to an island in the middle of a great lake. What awaits is something that will change every Perrenlander’s life forever. A one-round regional adventure for APLs 2-14. Part fourteen of a Nations Mocked Series.

COR7-17 Rivalry and Treachery

In the City of Greyhawk, the royal Opera House and the Grand Theatre are well known rivalsand, on occasion, scathing accusations are followed by open street brawls. In continued disrepair, the Opera House anticipates a new production will keep its doors open permanently. As the curtain rises, Act One sets in motion insults, street fights and a dagger in the back is just the beginning. A one round core adventure set in the Garden Quarter in the City of Greyhawk for characters levels 1-11 (APLs 2-8).

COR7-18 Into the Mist

A call for help sends a group of strangers into a trackless swamp to look for a captured child with a familiar name. This adventure is recommended for a group with at least some outdoor experience. A one-round Core adventure set in the Domain of Greyhawk for characters 1-11 (APLs 2-8).

COR7-19 Wrath of the Slavelords

Thanks to the quick thinking of many adventurers, Greyhawk was warned of the impending doom of Safeton months ago. The Greyhawk Militia sent some 200 men to the walled city in hopes to stop this supposed new slavelord and it looks like is may have. Nothing unusual has happened since the troops have arrived. Could it be the slavelord decided it best not to contend with the might of Greyhawk, or was he simply biding his time? A one round core adventure set in Safeton for characters level 2-15.

(APLs 4-12). This is the third and final adventure in the Slavers series.

COR7-20 Murder in the River Quarter.

Tragedy has struck again in the free city. Turrosh Mak on the march, half-orcs are distrusted, unsolved murders abound in the River Quarter, where tensions are strong. Is there a reason to this madness? Is the maimed God to blame? An Investigative one-round core adventure set in the Domain of Greyhawk for characters level 1-11 (APLs 2-8). Half-orc PCs may encounter some difficulty in this adventure. This is a sequel to COR6-10 Murder in Elmshire.